Three roles, one round: Innocent (no weapon, just survive), Murderer (knife, gotta kill everyone), and Sheriff (gun, stop the killer). None of them's inherently stronger, but they play completely differently. If you treat every role the same, you're dead in seconds.
You've got nothing but your awareness. Stick with the group — the Murderer can't attack when everyone's watching. Look for weird behavior: players hanging around bodies, trailing the same person, disappearing right when someone dies. Feed info to the Sheriff. Don't chase suspects and don't wander off alone. That's exactly what they want.
One hit, one kill. Your job's simple on paper, but rushing it is the fastest way to lose. Wait until your target's alone. Strike when nobody's looking. Then blend right back in between kills. The best Murderers have an alibi — they're standing near others right up until they strike. If you kill in a crowd, you've already lost.
You've got a single bullet. Hit the Murderer and the round's over. Hit an Innocent and you lose it. So don't rush. Watch who bolts from dead bodies, who changes direction when you get close, who's lurking in quiet corners. A Sheriff who waits for the right moment wins way more often than one who fires at every twitch.
Roles swap every round, so flexibility matters more than mastery of one. Were you a patient Sheriff last round? Great — now you're the Murderer, and that same patience makes you dangerous. The players who win consistently are the ones who reset their brain every new round. Practice all three deliberately, not just your favorite.
Wanna see how each role plays on different maps? Head to the Maps Guide. Need help reading players? The Deduction Guide breaks it down. For round-by-round tips, check the Strategy Guide.