Knowing the map matters more than any weapon or strategy. Players who learn the layout, exits, and hiding spots survive twice as long as those running blind. It's that simple. Here's how the different map types play out.
Tight rooms, narrow hallways, no room to run. The Murderer closes distance fast here. If you're Innocent, never go solo — stay with someone so the Murderer can't attack without witnesses. Sheriff? Hold the center where you can see multiple paths at once. Murderers on small maps should hit fast before the Sheriff gets a clean view.
More routes, more hiding spots, more safety for Innocents and the Sheriff. But only if you've memorized two escape paths from every major room. Don't get cornered. The Sheriff can't watch everything — Innocents have to share what they see. As the Murderer, use the extra space to move unseen and pick off the stragglers.
Some maps add traps, teleporters, or hidden passages. A smart Murderer uses teleporters to make it look like they're on the opposite side of the map from their last kill — pure chaos. Innocents should stay away from trap triggers. Don't worry about strategy on these maps at first. Just play a few rounds and learn how the gimmick works.
Role-specific strats: Roles Guide. Reading the killer: Deduction Guide. General tips that work on any map: Strategy Guide.